![]() ![]() I allow the publication of my mods on the Xbox console, however, because I don't own an Xbox, I am unable to port the mods or test them myself, and I don't have an official porter either. The only exception to this rule applies to the website. Will allways be Nexus exclusive and will never be found outside Nexus in a legal way You are not allowed to upload my mods in other sites besides Nexus. You are not allowed to sell mods that use my assets, nor are you allowed to make them only available behind a paywall on Patreon, but you are free to receive Donation Points for mods that use my assets You can add the assets directly to your folders, and you just need to credit me on the mod page For example: a mod that adds a dungeon, with several of my creatures inside, doesn't need to have my mod as a requirement. As mentioned before, if your mod doesn't have my assets as its main focus, you don't need to put my mod as a requirement for yours. The only situation where you don't need to publish the mod with this dependency is if my assets are just a minor part of your mod, not the main focus of it esp fixes, retextures, "more spawn points", etc. But if it's just an expansion over my own mod, please put my original mod as your requirement. I give users permission to modify my files, including releasing bug fixes, or improving features that my files add to the game, and publishing it as a separate file. Also, it would affect the consistency of the lore in the overall scenario of my mods ![]() They don't always use the same animations, so this can affect the actions planned for them in these mods, or make certain intended idles impossible, and even breaking dialogue and quests. ![]() It is also not allowed, under any circumstances, the release of patches for mods of quests and locations, made by me, that exchange my creatures added to them for creatures created by other authors. This makes my mods and your mods compatible in immersion to the users of this site, increasing the number of downloads and interest in general Again as an example: you are not allowed to release a mod that uses my Wampa but calling it Yeti, but you can use it in your mod as, for example, the Beast of Coldwind Catacombs, which would be the name that the people from that region gave to the beast, but it would still be a Wampa. Obviously you can give a unique name to a creature of mine, and a special and unique origin to it, but still respecting the origin and concept of the species. This is not just a rule, but common sense advice for you, as users don't like to have mods in their gameplay that cause immersion conflicts with each other. For example: this means that you are not allowed to create completely different lore for a creature I've published by altering its nature and origin, species name, animations, spiritual alignment, or drastically changing its attacks or sounds. Out of respect for player immersion, which is my main modding philosophy along with the ideal of making all my assets open source within what is reasonable, without losing respect for the integrity of my own work, it is not allowed to drastically change the lore (official or created by me) of the assets you will be using. This will automatically create a link where users of your mod will be able to see the credits section on my mod page, crediting not only me but also other authors who may have worked on some of the assets you will be using esp settings contained in my mods, in your own mods, as long as you put a link on your mod page to my mod pages from where you are using assets. Unless the general permissions specific to the page of the mod you are viewing indicate otherwise, you can use the models, textures, special effects, sounds and scripts, and general. The link is available on all my pages and in my profile. If you have any questions, contact me directly on my Discord OBS- I unfortunately barely have time to respond to DMs, so (The rules were updated on April 22, 2022, and are not retroactively applicable, beingĮffective only from this date forward in relation to present and future usage of my assets) ![]()
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